
Assisting with the creation of style guides for the Magic Creative team, with an eye to internal consistency and how new worlds and characters fit into the larger picture. Writing new story content, from storylines and worldbuilding (such as the creation of Jamuraa) to Duelist articles and helping with marketing materials. It was a little bit of a bottleneck to have one person handle all the art descriptions, but it was actually easier for me to track the use of concepts, scenes, and compositions myself than be cross-referencing the input from several sources. Writing the art descriptions for every single card from Alliances through Urza's Saga except for the Un - sets (which didn't need Continuity input) and Portal: Three Kingdoms (whose flavor was developed out of house). These were long sessions, and I think my record was 36 hours of meetings in a 40-ish-hour week. This involved collating submissions from chosen in-house writers and running the endless meetings between myself, two editors, and a member of R&D to pick the best pieces. Overseeing the development of card titles and flavor text. When Tempest was being developed, the Continuity team became part of the new Magic Creative team and I gained the title "continuity manager," but my role was pretty much the same.ĭuring those three years, my job had a variety of duties: I worked on everything from Alliances through Urza's Saga. Pete Venters: I was a member of the Continuity team from July 1995 to May 1998. Can you please describe the work you did and the hats you wore while in Renton? What folks may be less familiar with was your role as a Wizards of the Coast employee. The Pete Venters InterviewĮthan Fleischer: Many of our readers are no doubt familiar with your Magic card illustrations, as your name appears on more Magic cards than nearly anyone else's. I had an opportunity to interview Pete a few weeks ago about his involvement in Dominaria's worldbuilding. It turned out that Pete Venters had created the globe back in the '90s. Someone had clearly put a great deal of care and attention into making the globe, and as a scholar-squirrel, I appreciated what a unique item I was looking at. The tectonic plates' boundaries and their movements were indicated with red lines and arrows, and little paper labels identified some of the continents. It had been painted white, and all of the continents and islands of Dominaria had been meticulously drawn on it in black ink.
But the coolest object in the building was the globe sitting on Brady Dommermuth's desk.
#Legend of jedit ojanen scans full
Sleeves that looked like Limited Edition (Beta) Black Lotuses, a huge Shivan Dragon statue named Mitzi, and cabinets full of (nearly) every Magic card ever printed. When I first came to work at Wizards of the Coast in 2011, there were lots of cool things here.